![]() I reduced that to 8k just by deleting the duplicate. The original is 16k polycount because of that. Removed duplicate - This mesh was duplicated on top of itself.I’ve also reworked the texture files to match the new UV map. UV Map- the UV map wasn’t on top of the texture.With the fixed version it’s a lot better (but not completely gone, unfortunately). Transparency issues - they were horrible.I really recommend to delete the original (or retextures of it) if you have it in game, because the hair is super broken on multiple levels. I have never seen a mesh as bad as this one. This hair was a complete mess! I wanted to make a default replacement with this hairstyle, but I needed to fix so many things that I thought it was better to also release it as a non-default. Textures: regular ( IfcaSims) & dreads ( FairsteadSims) Maryjanesims3: P eggy Half Pulled - Fixed & Reworked!
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